Friday, September 3, 2010

Brieft Introduction!

The topic we choose is about the business of online gaming. Generally online game can be classified into:

(i) Massively Multiplayer Online Role-Playing Game (MMORPG),

Prius Online

(ii) Massively Multiplayer Online First-Person Shooter (MMOFPS),

Call Of Duty 6: Modern Warfare 2

 
(iii) Massively Multiplayer Online Real-Time Strategy (MMORTS),

Age Of Empire III
 (iv) Massively Multiplayer Online Sports Game (MMOSG),

NBA 2K10

(v) Massively Multiplayer Online Racing (MMOR) and etc.

Need For Speed: Shift

Among these we are going to discuss MMORPG. MMORPG is the role-playing style whereby every gamer has their own avatar/character inside the virtual world. Those gamers treat their ‘avatar’ as one of their ‘assets’, so this is how they are willing to pay for it.

During last time most of the online games were pay-to-play (P2P) whereas now most of them are free-to-play (F2P), the way they earns money also changing, for example, during last time game companies were earning from the ‘monthly subscription’. Whereas in F2P, there is no monthly subscription but players are tempted, or attracted by the unique or awesomeness of the in-game items which are optional, in which they are required to purchase point card (known as Mol Point) to obtain those unique items.

2 comments:

  1. EXCELLENT first posts guys! Keep this going! I am looking forward to your topic!

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  2. Thanks Mr Rodney, but I realize our topic is something we had to explain thoroughly. We tried to use pictures to explain but we are not good in using Photoshop.

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